This project was implemented during Spring 2020-2021 for Advanced Ray Tracing course. We first started with basic intersections and got simple images but after a while, we have studied more advanced techniques and our rendering results got a lot realistic. I opened a repository in github. And we also had to record our progress with blog posts.
I first tried to implement this project with GLSL compute shaders but failed to follow the homeworks on time. So when I saw that it was tackling my progress, I immediately implemented a CPU version and carried on from there (This happened after 2nd Homework).
At the end of the semester, I have a pet ray tracer as a programmer :D. I want to thank to our professor Ahmet Oğuz Akyüz for this amazing course and also to my classmates (I've learnt a lot reading their blog posts).
Feature list:
During the course we recorded our progress with blog posts. Here are my blog posts in order;
Some rendering results;
Diffuse Path Tracing Cornellbox
Glass Path Tracing Cornellbox
Leviating Dragon - Kadir Cenk Alpay's scene
I have learnt a lot with this project. It's not much but honest work :D. In the next blog post. I'll start explaining my journey. Part 1 is about baby steps of my pet ray tracer.